|Vital Transfer [Light Side] (Revised)|
|You use your own life force to heal another living creature, using the Force as a conduit. Time: Standard Action. Target: One other living creature touched.|
|Make a Use the Force Check. The result of the check determines the effect, if any:|
|DC 15: The target heals a number of hit points equal to your character level, and moves +1 step along the condition track.|
|DC 20: As DC 15, except the healing increases to 2 x your character level.|
|DC 25: As DC 15, except the healing increases to 3 x your character level.|
|DC 30: As DC 15, except the healing increases to 4 x your character level.|
|Special: Each time you use vital transfer, you move -1 persistent step down the condition track. You must rest for 8 hours to remove this condition.|
|Force: You can spend a Force Point to avoid moving down the condition track when using this power.|
|Improved Vital Transfer [Force Technique] (Revised)|
|When you spend a Force Point to activate vital transfer, you also increase its range to one other creatures within 6 squares and within your line of sight.
In addition, you may spend a Destiny Point to completely heal the target and remove all temporary and persistent conditions affecting the target. Alternatively, you may revive a creature that has been dead for no more than three rounds.