Surge

Surge (Revised)
The Force enables you to jump great heights and distances as well as move quickly. Time: Free action. Target: You.
Make a Use the Force Check. The result of the check determines the effect, if any:
DC 10: You gain a +10 Force bonus on Jump checks and your speed increases by 2 squares until the start of your next turn. The Force bonus on Jump checks includes the adjustment for increased speed.
DC 15: As DC 10 except: +20 Force bonus on Jump checks, and speed increases by 4 squares.
DC 20: As DC 10 except: +30 Force bonus on Jump checks, and speed increases by 6 squares.
Force: You can spend a Force Point to increase the power’s Force bonus on Jump checks by 10 and increase your speed by an additional 2 squares.
Special: Using the surge power counts as a running start for determining a Jump DC, and you halve any damage due to falling.
Improved Surge [Force Technique] (Revised)
When you activate surge, you also gain a +2 Force bonus to your Reflex Defense until the start of your next turn. When you spend a Force Point to activate surge, you may also use any and all movement for the round as a part of a jump (no Jump check required).

Surge

Jedi Academy DM_Zackal