Rising Whirlwind

Rising Whirlwind [Lightsaber Form] (Unchanged)
You swing your lightsabers around your body, creating a brilliant whirlwind of deadly light Time: Standard action. Target: Two enemies within your reach.
Make a Use the Force Check. You can make two lightsaber melee attacks, each one against a different target. If both attacks hit, you gain 10 bonus hit points. Damage is subtracted from bonus hit points first, and any remaining bonus hit points disappear at the end of the encounter.
DC 20: You instead gain 15 bonus hit points.
DC 25: As DC 20, except you gain 20 bonus hit points.
DC 30: As DC 20, except you gain 25 bonus hit points.
Lightsaber Form (Jar’Kai): If you have the Jar’Kai talent, you can move up to 2 squares between the two attacks. This movement does not provoke attacks of opportunity.
Special: You must be wielding two lightsabers to use this power.
Force: You can spend a Force Point to deal +1d6 damage to each target you hit.

Rising Whirlwind

Jedi Academy DM_Zackal