Repulse

Repulse [Telekinetic] (Revised)
You use the Force to clear an area around yourself. Time: Standard Action. Target: All other adjacent targets.
Make a Use the Force Check. If the result equals or exceeds the target’s Fortitude Defense, the target is pushed 1 square and takes 1d4 points of damage damage if this would cause it to move into a larger object. This movement must be in a straight line directly away from you, and does not provoke attacks of opportunity.
DC 20: The target is instead pushed 2 squares and receives 2d4 points of damage for moving into a larger object.
DC 25: As DC 20, except the target is pushed 3 squares and the damage increases to 3d4.
DC 30: As DC 20, except the target is pushed 4 squares and the damage increases to 4d4.
Force: You can spend a Force Point to apply a -5 penalty to the target’s Fortitude Defense against this power, and on a success, you push the target two additional squares and inflict an extra 2d4 points of damage if you move the target into a larger object.
Improved Repulse [Force Technique] (Revised)
When you use repulse, you may instead affect targets within a 6-square cone. When activating repulse, you may spend a Destiny Point to instead affect all enemies within 6 squares of you.

Repulse

Jedi Academy DM_Zackal