Rally

Rally [Light Side] (New)
You rally your allies back into the fight. Time: Reaction (to an enemy being knocked unconscious or critically hit). Target: Allies that can see and hear you
Make a Use the Force Check. You grant the target 1d6 bonus hit points, and if the target is unconscious, it awakens and moves +1 step along the condition track.
DC 20: The bonus hit points increases to 2d6.
DC 25: The bonus hit points increases to 3d6.
DC 30: The bonus hit points increases to 4d6.
Force: When you activate this power, you may spend a Force Point to move allies within range +1 step along the condition track.
Improved Rally [Force Technique] (New)
When you use Rally, allies within range gain a +2 morale bonus to attack rolls, skill checks, and defenses until the end of your next turn.

Rally

Jedi Academy DM_Zackal