|The Force grants you a flash of insight in dealing with your enemies. Time: Swift Action. Target: One enemy within your line of sight.|
|Make a Use the Force Check. The result of the check determines the effect, if any:|
|DC 15: Until the end of your next turn, you gain a +1 insight bonus to all defense against attacks or effects originating from the target, as well as a +1 insight bonus on attack rolls made against the target.|
|DC 20: As DC 15, except the insight bonus increases to +2.|
|DC 25: As DC 20, except the insight bonus increases to +3.|
|Force: You may spend a Force Point when you activate this power to affect one additional enemy in your line of sight.|
|Improved Prescience [Force Technique] (Revised)|
|When you spend a Force Point to activate prescience, you also add the insight bonus to your skill checks against the target and are never considered flat-footed against the target.
When you activate prescience, you can spend a Destiny Point to have it last for three rounds. During this time, you also receive hints as to what the target will do on its turn.