Move Object

Move Object (Revised)
You can telekinetically move an object up to 6 squares in any direction using the Force. Time: Standard Action. Target: One inanimate object within 12 squares and within your line of sight.
Make a Use the Force Check. The result of the check determines the maximum size of the object you can lift (see below). You can hurl the object at (or drop it on) another target in range if your Use the Force check exceeds the second target’s Reflex Defense.
DC 15: You can move a Small size object which deals 1d6 points of damage if you hurl it.
DC 20: You can move a Medium size object which deals 2d6 points of damage if you hurl it.
DC 25: You can move a Large size object which deals 4d6 points of damage if you hurl it.
DC 30: You can move a Huge size object which deals 6d6 points of damage if you hurl it.
DC 35: You can move a Gargantuan size object which deals 8d6 points of damage if you hurl it.
Maintain: You may maintain your concentration on the targeted object to continue to move it from round to round. Maintaining the move object power is a standard action, and you must make a new Use the Force check each round. If you suffer damage while maintaining move object, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating. If you deal damage with the move object power, you cease to be able to maintain it.
Force: You can spend a Force Point to maintain Move Object as a move action each round instead of a standard action.

Move Object

Jedi Academy DM_Zackal