Mind Trick

Mind Trick [Mind-Affecting] (Revised)
You use the Force to alter a target’s perceptions or plant a suggestion in its mind. Time: Standard action. Target: One Intelligence 3 or higher creature in your line of sight and within 12 squares of you
Make a Use the Force Check. If the result equals or exceeds the target’s Will Defense, you may choose one of the following effects:
—You create a fleeting hallucination that distracts the target and enables you to use the Stealth skill even if the target is aware of you.
—The target is flat-footed until the end of your next turn.
—You make an otherwise unpalatable suggestion seem completely reasonable to the target. You must be able to communicate with the target, and the suggestion can’t obviously threaten the target’s life. The target won’t realize later that what he did is unacceptable.
—The target is Confused until it receives damage, or until the end of the encounter.
—You disrupt the target’s concentration, forcing it to succeed on a DC (15 + heroic level) Use the Force check or stop maintaining all powers.
Force: If you are making a suggestion, you may spend a Force Point to improve the target’s attitude by one step, plus one additional step for every 5 points by which your Use the Force check exceeds the target’s Will Defense.
Improved Mind Trick [Force Technique] (Revised)
You may activate mind trick as a move action instead of a standard action.

Mind Trick

Jedi Academy DM_Zackal