Lightsaber Forms

Offensive Lightsaber Forms

Assured Strike [Lightsaber Form] (Unchanged)
You trade power for accuracy. Time: Standard Action. Target: One enemy within your reach.
Make a Use the Force Check. You make a single melee attack with a lightsaber against the target, rolling twice and keeping the higher result. However, you take a -5 penalty on your damage roll.
DC 20: You only take a -2 penalty on your damage roll.
DC 25: As DC 20, except you take a -1 penalty on your damage roll.
DC 30: As DC 20, except you take no penalty on your damage roll.
Lightsaber Form (Juyo): If you have the Juyo talent and miss with both attack rolls, this power remains in your Force suite instead of being spent as normal.
Force: You can spend a Force Point to roll your attack roll three times, keeping the highest result.

Contentious Opportunity [Lightsaber Form] (Revised)
You seize the moment when your opponent gives you an opening, darting in to strike Time: Free action (when you make an attack of opportunity). Target: One enemy within your reach.
Make a Use the Force Check. If you hit with your attack of opportunity, you deal an additional +1 die of damage.
DC 20: You instead deal an additional +2 dice of damage.
DC 25: As DC 20, except you deal an additional +3 dice of damage.
DC 30: As DC 20, except you deal an additional +4 dice of damage.
Lightsaber Form (Makashi):If you have the Makashi talent, you gain a +4 Force bonus on attacks of opportunity (including this one) until the end of your next turn
Force: If you hit with the attack of opportunity, you can spend a Force Point to immediately end the target’s movement.

Draw Closer [Telekinetic, Lightsaber Form] (Revised)
You grab an opponent with the Force, drawing him into the path of your weapon. Time: Standard action. Target: One enemy within 6 squares of you and in your line of sight.
Make a Use the Force Check. If your target is Small or smaller in size and is neither grabbed nor grappled, you immediately pull it into the nearest unoccupied space adjacent to you (if no space adjacent to you is a legal space for the target due to its size, the power fails). You can then make a single melee attack with a lightsaber against the target.
DC 15: Your target may be Medium or smaller.
DC 20: DC 15, except your target may be Large or smaller.
DC 25: DC 15, except your target may be Huge or smaller.
DC 30: DC 15, except your target may be Gargantuan or smaller.
Lightsaber Form (Niman): If you have the Niman talent, you can target a creature within 12 squares (instead of 6 squares).
Force: You can spend a Force Point to pull the target into any adjacent space and gain a +2 Force bonus to your attack.

Falling Avalanche [Lightsaber Form] (Unchanged)
You raise your lightsaber above your head and then bring it crashing down on your opponent with incredible force. Time: Standard action. Target: You plus one enemy within your reach.
Make a Use the Force Check. You can make a single melee attack with a lightsaber against the target, provided that it is no more than one size category larger than you. If your attack deals damage, you can push the target one square away from you, and then move into the space that the enemy just vacated. Neither your movement nor the target’s movement provokes attacks of opportunity. You cannot move a target that is grabbed or grappled.
DC 20: You can instead push the target 2 squares and can move through spaces your target passed through to end adjacent to your target.
DC 25: As DC 20, except you can push the target 3 squares and can move through spaces your target passed through to end adjacent to your target.
DC 30: As DC 20, except you can push the target 4 squares and can move through spaces your target passed through to end adjacent to your target.
Lightsaber Form (Djem So): If you have the Djem So talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Djem So talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Force: You can spend a Force Point to knock your opponent prone at the end of its forced movement.

Lightsaber Throw [Lightsaber Form, Telekinetic] (New)
You throw your lightsaber and use the Force to guide it back to you. Time: Standard Action. Target: One target within 6 squares.
Make a Use the Force Check. If you succeed on a DC 10 check, you may throw your lightsaber at the target, making a ranged attack roll. You use your Charisma bonus in place of your Strength bonus to determine the attack’s damage and attack bonus. After the attack, you may summon your lightsaber back to your hand as a free action.
Lightsaber Form (Lightsaber Throw): If you possess the Throw Lightsaber talent, you increase the range of your thrown lightsaber to 12 squares. When you spend a Force Point to activate Lightsaber Throw, you instead affect all targets within a 12-square straight line, and you deal half damage on a miss (or no damage if the target has Evasion).
Force: When you activate this power, you may spend a Force Point to instead make a single ranged attack against all targets within a 6-square straight line.

Makashi Riposte [Lightsaber Form] (Unchanged)
You are trained in a Makashi technique that allows you to slightly change the angle of an opponent’s attack before striking a decisive riposte of your own Time: Reaction (when you successfully Block a melee attack) Target: The attacker.
Make a Use the Force Check. You can make a single melee attack with a lightsaber against your target after the damage is resolved.
DC 20: You gain a +2 Force bonus to your lightsaber attack roll.
DC 25: You gain a +4 Force bonus to your lightsaber attack roll.
DC 30: You gain a +6 Force bonus to your lightsaber attack roll.
Lightsaber Form (Makashi): If you have the Makashi talent, until the end of your next turn the target provokes an attack of opportunity from you if it makes an attack
and is within your reach.
Force: If you miss with this power, you may spend a Force point to deal half damage and regain the use of Makashi Riposte.

Pass the Blade [Lightsaber Form] (Revised)
You deactivate your lightsaber as your opponent attempts to block it, reactivating it just after it passes by his blade. Time: Standard action. Target: You plus one enemy within your reach.
Make a Use the Force Check. You make a single melee attack with a lightsaber against the target. Your opponent is flat-footed against the attack, and takes a -2 penalty on Use the Force checks made to block the attack, as per the Block talent.
DC 20: The target instead takes a -5 penalty on its Use the Force check.
DC 25: As DC 20, except the target takes a -10 penalty on its Use the Force check.
DC 30: As DC 20, except the target cannot use the Block talent to negate the attack.
Lightsaber Form (Trakata):If you have the Tràkata talent, you also ignore any deflection bonus the target has from the Lightsaber Defense talent, and the target cannot use any powers in reaction to your attack.
Force: On a hit, you can spend a Force point to Disorient the target until the end of your next turn.

Pushing Slash [Lightsaber Form, Telekinetic] (Revised)
You strike at your target with your lightsaber, then hurl him away from you with the Force. Time: Standard action. Target: One enemy within your reach.
Make a Use the Force Check. You make a single melee attack with a lightsaber against the target. If the attack hits, in addition to dealing damage, compare the result of your Use the Force check to the target’s Fortitude Defense. If your Use the Force check equals or exceeds the target’s Fortitude Defense, you push the target 2 squares away from you. This movement does not provoke attacks of opportunity. You cannot move the target if it is grabbed or grappled. If the target is pushed into an object that is larger than it, the target receives 1d4 points of damage per square that it moved before colliding with the object.
DC 20: You instead push the target 3 squares away from you.
DC 25: As DC 20, except you push the target 4 squares away from you.
DC 30: As DC 30, except you push the target 5 squares away from you.
DC 35: As DC 30, except you push the target 6 squares away from you.
Lightsaber Form (Niman): If you have the Niman talent, you also compare the result of your Use the Force check to all other adjacent enemies; if your Use the Force check equals or exceeds an enemy’s Fortitude Defense, it is pushed 1 square away from you. This is an area effect.
Force: You can spend a Force Point to knock the target prone at the end of its forced movement. (This applies only to the target of your lightsaber attack.)

Rising Whirlwind [Lightsaber Form] (Unchanged)
You swing your lightsabers around your body, creating a brilliant whirlwind of deadly light Time: Standard action. Target: Two enemies within your reach.
Make a Use the Force Check. You can make two lightsaber melee attacks, each one against a different target. If both attacks hit, you gain 10 bonus hit points. Damage is subtracted from bonus hit points first, and any remaining bonus hit points disappear at the end of the encounter.
DC 20: You instead gain 15 bonus hit points.
DC 25: As DC 20, except you gain 20 bonus hit points.
DC 30: As DC 20, except you gain 25 bonus hit points.
Lightsaber Form (Jar’Kai): If you have the Jar’Kai talent, you can move up to 2 squares between the two attacks. This movement does not provoke attacks of opportunity.
Special: You must be wielding two lightsabers to use this power.
Force: You can spend a Force Point to deal +1d6 damage to each target you hit.

Saber Swarm [Lightsaber Form] (Unchanged)
You slash at your opponent rapidly, aiming many short strikes at the targets body. Time: Standard action. Target: One enemy within your reach.
Make a Use the Force Check. You make two lightsaber melee attacks against a single target. Each of these attacks is made at a -5 penalty.
DC 20: The attacks are instead made at a -2 penalty.
DC 25: As DC 20, except the attacks are made at a -1 penalty.
DC 30: As DC 20, except the attacks are made at no penalty.
Lightsaber Form (Jar’Kai): If you have the Ataru talent, your opponent takes a -5 penalty on all Use the Force checks made to block your attacks using the Block talent or the
Makashi Riposte power.
Force: You can spend a Force Point to move up to 2 squares before or after you use this power. This movement does not provoke attacks of opportunity.

Sarlacc Sweep [Lightsaber Form] (Revised)
You lash out at multiple enemies, striking them with a sweeping motion. Time: Standard action. Target: One enemy within your reach (the primary target) plus one other enemy within your reach (the secondary target).
Make a Use the Force Check. You can make a single melee attack with a lightsaber against the primary target. The attack deals normal damage to the primary target and 5 points of damage to the secondary target if the attack hits
DC 15: Increase the damage to the secondary target by +1d6 points.
DC 20: As DC 15, except increase the damage to the secondary target by +2d6 points.
DC 25: As DC 15, except increase the damage to the secondary target by +3d6 points.
DC 30: As DC 15, except increase the damage to the secondary target by +4d6 points.
DC 35: As DC 15, except increase the damage to the secondary target by +5d6 points.
Lightsaber Form (Shi-Choi): If you have the Shii-Cho talent, you deal half damage to your primary and secondary targets on a miss (or no damage if the target has Evasion).
Force: You can spend a Force Point to affect two additional secondary targets, provided both enemies are within your reach and adjacent to the primary target of your lightsaber attack.

Swift Flank [Lightsaber Form] (Revised)
You leap over or dash around your opponent, striking before he has time to react. Time: Standard action Target: You plus one adjacent enemy.
Make a Use the Force Check. You can move up to 2 squares; this movement does not provoke attacks of opportunity. You can then make a single melee attack with a lightsaber against an adjacent target. If the space you occupy and the space you started in are spaces that flank the opponent, the opponent is considered to be flanked and flat-footed for your attack
DC 20: You can move up to 3 squares.
DC 20: As DC 15, except you can move up to 4 squares.
DC 25: As DC 15, except you can move up to 5 squares.
DC 30: As DC 15, except you can move up to 6 squares.
Lightsaber Form (Vaapad): If you have the Vaapad talent, you count all squares that you have moved through with swift flank as if you had started in them.
Force: You can spend a Force Point to increase your movement by 2 squares, and you may make your melee attack at any time during your movement.

Tempered Aggression [Dark Side, Lightsaber Form] (Revised)
You throw yourself against an opponent, trying to control your aggression to prevent it from getting the better of you. Time: Standard action Target: One enemy within reach
Make a Use the Force Check. You can make a single melee attack with a lightsaber against the target. If you beat the target’s Reflex Defense by 10 or more, the attack is treated as a critical hit.
DC 20: You inflict +1 die of weapon damage on a critical hit. This damage is not multiplied.
DC 25: As DC 20, except you inflict +2 dice of weapon damage.
DC 30: As DC 20, except you inflict +3 dice of weapon damage.
Lightsaber Form (Vaapad): When you fail to critically hit with Tempered Aggression, its use is not expended.
Force: If your Use the Force check equals or exceeds the target’s Fortitude Defense, you may spend a Force point to inflict the Vulnerable condition until the end of your next turn.

Twin Strike [Lightsaber Form] (Revised)
You swing both of your lightsabers in an arc toward the target, slamming them home with great force. Time: Swift action (when you hit with your primary-hand lightsaber) Target: One enemy within reach
Make a Use the Force Check. You may make a secondary attack using your offhand lightsaber against the same target at a -5 penalty to attack. On a hit, the attack deals half damage.
DC 20: The penalty to attack is decreases to -3.
DC 25: As DC 20, except the penalty to attack decreases to -1.
DC 30: As DC 20, except you do not suffer a penalty to your attack roll.
Lightsaber Form (Jar’Kai): If you have the Jar’Kai talent, you may may add your Lightsaber Deflection bonus to your attack roll made with Twin Strike, and using this power counts as spending a swift action to activate Lightsaber Deflection.
Special: You must be wielding two lightsabers to use this power.
Force: You may spend a Force point to reroll your secondary attack. If this attack would still miss, you do not expend the use of Twin Strike.

Vornskr’s Ferocity [Dark Side, Lightsaber Form] (Revised)
You ferociously attack your enemy without mercy. Time: Standard action Target: One enemy within reach
Make a Use the Force Check. You make a single melee attack with a lightsaber against the target, dealing +1 die of damage if you hit.
DC 20: You instead deal +2 dice of damage.
DC 30: You instead deal +3 dice of damage.
Lightsaber Form (Juyo): On a hit, you also leave the target Vulnerable until the end of your next turn.
Force: You can spend a Force Point to use this power at the end of a charge, and if you miss with your attack, Vornskr’s Ferocity is not expended.
Special: If you critically hit or fell an enemy with this power, you gain bonus hit points equal to your Use the Force check. Bonus hit points do not stack, and are lost at the end of the encounter.

Defensive Lightsaber Forms

Barrier of Blades [Telekinetic, Lightsaber Form] (Revised)
You whip your lightsaber around you, creating a barrier through which blaster fire rarely penetrates.Time: Swift action. Target: Self.
Make a Use the Force Check. Until the start of your next turn, you can use the result of your Use the Force check in place of your Reflex Defense against incoming non-area ranged attacks.
Lightsaber Form (Shien): f you have the Shien talent, you can redirect (as per the Redirect Shot talent) one blaster bolt that misses you while this power is in effect.
Force: You can spend a Force Point when activating Barrier of Blades to gain a +5 bonus to the Use the Force check, and to have the benefits of this power also apply to attacks from ranged weapons set on autofire. If such an attack hits you while this power is in effect, you take half damage; if it misses you, you take no damage.

Circle of Shelter [Light Side, Lightsaber Form] (Revised)
You create a protected area around yourself, through which enemies have difficulty reaching you or your allies Time: Standard action. Target: You and all allies adjacent to you.
Make a Use the Force Check. DC 15: Until the end of your next turn, you an all adjacent allies gain a +1 deflection bonus to Reflex Defense.
DC 15: The deflection bonus increases to +2.
DC 20: As DC 15, except the deflection bonus increases to +3.
DC 25: As DC 15, except the deflection bonus increases to +4.
DC 30: As DC 15, except the deflection bonus increases to +5.
Lightsaber Form (Soresu):If you have the Soresu talent, you and your allies can add the deflection bonus on Use the Force checks made to use the Block and Deflect talents until the end of your next turn.
Special: Until the end of your next turn, you may Deflect and Block attacks against adjacent allies without spending a Force Point.
Force: You can spend a Force Point to also apply the deflection bonus from this power to the Fortitude Defense of you and all adjacent allies.

Deflecting Slash [Lightsaber Form] (Revised)
You use the momentum from your effort to deflect a projectile to strike at an adjacent opponent. Time: Reaction (when targeted by a non-area attack). Target: You plus one enemy within reach
Make a Use the Force Check. Compare the result of your Use the Force check against the attack roll of the incoming attack. If your Use the Force check equals or exceeds the incoming attack roll, the attack deals half damage on a hit. Additionally, you can make a single melee attack with a lightsaber against any one target within your reach after the damage is resolved.
DC 15: You deal +1d6 points of damage to the target of your lightsaber attack on a hit.
DC 20: As DC 20, except you deal +2d6 points of damage to the target of your lightsaber attack on a hit.
DC 25: As DC 20, except you deal +3d6 points of damage to the target of your lightsaber attack on a hit.
DC 30: As DC 20, except you deal +4d6 points of damage to the target of your lightsaber attack on a hit.
Lightsaber Form (Soresu): If you have the Soresu talent, you may use Deflection Slash in response to Force powers that target your Reflex Defense. If you spend a Force Point and your check equals or exceeds the target’s Use the Force check, you may redirect the Force power back at the target.
Force: You can spend a Force Point to take no damage from the incoming attack if your skill check equals or exceeds it attack roll, and you may redirect the incoming attack (as per the Redirect Shot talent).

Disarming Slash [Lightsaber Form] (Unchanged)
You strike at your opponent’s weapon, attempting to rip it from his grasp. Time: Standard action. Target: One enemy within reach
Make a Use the Force Check. Make a single melee attack with a lightsaber against an adjacent opponent. If the attack deals damage, you can use your Use the Force check result in place of an attack roll to make an immediate disarm attempt against the target. If you succeed at your disarm attempt, you can have the weapon drop to the ground or call it to your own hand (assuming you have a free hand with which to hold the weapon).
DC 20: Your target gains only a +5 bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
DC 25: As DC 20, except your target gains only a +2 bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
DC 30: As DC 20, except your target gains no bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
Lightsaber Form (Shii-Cho): If you have the Shii-Cho talent, you can use this power as a reaction to being attacked by an adjacent opponent.
Force: When activating this power, you may spend a Force point to fling a successfully disarmed weapon up to 6 squares in any direction. On a failure, Disarming Slash is not expended.

Fluid Riposte [Lightsaber Form] (Revised)
You smoothly turn aside an opponent’s melee attack, stepping in to deliver your own attack. Time: Reaction (when you successfully Block an attack). Target: You
Make a Use the Force Check. You move up to 4 squares; this movement does not provoke attacks of opportunity. If you end your movement adjacent to a target, you can make a single melee lightsaber attack at a +2 Force bonus to your attack roll.
Lightsaber Form (Ataru): If you have the Ataru talent, you can also move up to 2 squares after you resolve your lightsaber attack. This movement does not provoke attacks
of opportunity. If you choose to not make a lightsaber attack, you may instead regain the use of Fluid Riposte.
Force: You can spend a Force Point to increase your movement by 2 squares, and you may choose to make your lightsaber attack at any time during this movement.

High Ground Defense [Lightsaber Form] (Unchanged)
You know how to take advantage of the terrain and gain a defensive advantage from it. Time: Swift Action Target: Self.
Make a Use the Force Check. Until the start of your next turn, if you are standing on a low object or in difficult terrain, any creature that moves adjacent to you provokes an attack of opportunity from you.
DC 20: You gain a +1 Force bonus on attacks of opportunity until the start of your next turn.
DC 25: As DC 20, except you gain a +2 Force bonus on attacks of opportunity until the start of your next turn.
DC 30: As DC 20, except you gain a +5 Force bonus on attacks of opportunity until the start of your next turn.
Lightsaber Form (Sokan): If you have the Sokan talent, you deal +1 die of damage with attacks of opportunity until the start of your next turn
Special: You may move 1 square each time you make an attack of opportunity until the start of your next turn. This movement does not provoke attacks of opportunity.
Force: You can spend a Force Point to increase your melee reach with lightsabers by one square until the start of your next turn.

Shien Deflection [Lightsaber Form] (Revised)
You deflect an incoming attack and leap toward your attacker with fierce abandon Time: Reaction (when you successfully Deflect a ranged attack). Target :You plus one enemy.
Make a Use the Force Check. You can then move up to your speed toward your attacker. If your check equals or exceeds the original ranged attack roll, and you are within reach of your attack, you can make a single melee attack with a lightsaber against the target.
DC 20: As DC 15, except you can move up to your speed + 2 squares.
DC 25: As DC 15, except you can move up to your speed + 4 squares.
DC 30: As DC 15, except you can move up to your speed + 6 squares.
Lightsaber Form (Shien): If you have the Shien talent, until the start of your next turn you take no cumulative penalties on your Use the Force checks for multiple Deflect attempts.
Force: You can spend a Force point to move an additional 2 squares after making your lightsaber attack. This movement does not provoke attacks of opportunity.

Unbalancing Block [Lightsaber Form] (Revised)
You catch an opponent’s weapon on your blade before deactivating your blade momentarily, causing him to stumble. Time: Reaction (when you successfully Block a melee attack). Target: The attacker.
Make a Use the Force Check. If your Use the Force check equals or exceeds the target’s Fortitude Defense, the target is considered flat-footed and Vulnerable until the end of your next turn.
Lightsaber Form (Tràkata): If you have the Tràkata talent, you deal +2 dice of damage with the first attack you make on your next turn against your attacker.
Force: You can spend a Force Point to have the target provoke an attack of opportunity from each ally within reach.

Lightsaber Forms

Jedi Academy DM_Zackal