Ionize

Ionize (Revised)
You call upon the Force to overload electronic systems and droids, damaging or even destroying the unit. Time: Standard Action. Target: One target within 6 squares and within line of sight.
Make a Use the Force Check. If the check result equals or exceeds the target’s Fortitude Defense, the target takes 4d6 points of Ion damage.
DC 20: The ion damage increases to 5d6.
DC 25: As DC 20, except the ion damage increases to 6d6.
DC 30: As DC 25, except the ion damage increases to 7d6.
Force: You can spend a Force Point to increase the ion damage dealt by this force power by 2d6.
Improved Ionize (Revised)
When you spend a Force Point to activate Ionize, you may choose to affect all droids within a 6-square cone.

If you ever reduce a droid to -5 on the condition track when using Ionize, you may spend a Destiny Point to override its systems. Doing so fully heals the droid’s hit points and moves it +5 steps up along the condition track. Until the end of the encounter, the droid will fight by your side. When the encounter ends, the droid deactivates and is permanently destroyed.

Ionize

Jedi Academy DM_Zackal