Inertia

Inertia [Telekinetic] (Revised)
You can use the Force to shift your body’s inertia, allowing you to perform impossible stunts Time: Free Action. Target: You.
Make a Use the Force Check. The result of the check determines the effect, if any:
DC 15: Until the start of your next turn, you can ignore movement penalties associated with difficult terrain.
DC 20: Until the start of your next turn, you gain a +5 Force bonus to Acrobatics checks.
DC 25: Until the start of your next turn, you can move along a wall as though it were the ground, ignoring the normal effects of gravity for the duration of this movement.
Force: You can spend a Force Point to not provoke attacks of opportunity due to movement while under the effects of inertia.

Inertia

Jedi Academy DM_Zackal