High Ground Defense

High Ground Defense [Lightsaber Form] (Revised)
You know how to take advantage of the terrain and gain a defensive advantage from it. Time: Swift Action Target: Self.
Make a Use the Force Check. Until the start of your next turn, if you are standing on a low object or in difficult terrain, any creature that moves adjacent to you provokes an attack of opportunity from you.
DC 20: You gain a +1 Force bonus on attacks of opportunity until the start of your next turn.
DC 25: As DC 20, except you gain a +2 Force bonus on attacks of opportunity until the start of your next turn.
DC 30: As DC 20, except you gain a +5 Force bonus on attacks of opportunity until the start of your next turn.
Lightsaber Form (Sokan): If you have the Sokan talent, you deal +1 die of damage with attacks of opportunity until the start of your next turn
Special: You may move 1 square each time you make an attack of opportunity until the start of your next turn. This movement does not provoke attacks of opportunity.
Force: You can spend a Force Point to increase your melee reach with lightsabers by one square until the start of your next turn.

High Ground Defense

Jedi Academy DM_Zackal