|Force Slam [Telekinetic] (Revised)|
|You pound one or more creatures with the Force. Time: Standard Action. Target: All targets within a 6-square cone and within line of sight.|
|Make a Use the Force Check. If the result equals or exceeds the target’s Fortitude Defense, the target takes 1d6 Force damage and is knocked prone. If the result is less than the target’s Fortitude Defense, the target instead takes half damage and is not knocked prone.|
|DC 20: The Force damage increases to 2d6.|
|DC 25: As DC 20, except Force damage increases to 3d6.|
|DC 30: As DC 20, except Force damage increases to 4d6.|
|DC 35: As DC 20, except Force damage increases to 5d6.|
|Force: You can spend a Force Point to increase the Force damage of the power by 2d6.|
|Improved Force Slam [Force Technique] (Revised)|
|When you spend a Force Point to activate Force slam, targets knocked prone by the power cannot stand up on their next turn, and you may choose to create difficult terrain in the power’s area of effect. You may move normally in difficult terrain created by your Force slam power.
You may spend a Destiny Point to ignore a target’s size bonus to its Fortitude Defense against your Force slam.