Farseeing

Farseeing (Unchanged)
You gain a vague, momentary impression of events happening around a particular being in some distant place Time: Full-round Action. Target: One creature you know or have met before.
Make a Use the Force Check. If your check result is less than the target’s Will Defense, you gain no information (including whether the target is alive or dead) and cannot use this Force power against the same target for 24 hours. If your check result equals or exceeds the target’s Will Defense, you can sense whether the target is alive or dead and gain a vague sense of its immediate surroundings, what it’s currently doing, and any strong emotions it is presently
Special: If you successfully use this Force power, you can spend a Force Point to gain a clear mental image of the target’s surroundings, as well as other creatures and objects within 6 squares of it.
Improved Farseeing [Force Technique] (Revised)
You may spend a Force Point when activating farseeing to instead see visions of the target’s past or future (as determined by the GM). If you possess the Visions Force talent, you do not need to spend a Force Point.

Farseeing

Jedi Academy DM_Zackal