Energy Resistance

Energy Resistance (Unchanged)
You use the Force to protect you from damage caused by energy, sonic, fire, cold, and electrical sources. Time: Standard Action. Target: You.
Make a Use the Force Check. The result of the check determines the effect, if any:
DC 15: You gain DR 5 against energy damage until the beginning of your next turn.
DC 20: As DC 20, except DR increases to 10.
DC 25: As DC 20, except DR increases to 15.
DC 30: As DC 20, except DR increases to 20.
Force: You can spend a Force Point to activate energy resistance as a swift action instead of a standard action.
Maintain: You can maintain energy resistance from round to round , extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.
Improved Energy Resistance [Force Technique] (Revised)
You reduce the DC to maintain energy resistance by 5. In addition, when you activate energy resistance, you can choose to have it affect one of your allies within 6 squares instead of you.

Energy Resistance

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