Empower

Empower [Light Side] (New)
You infuse an ally with the Force. Time: Standard Action. Target: One other living creature touched
Make a Use the Force Check. The result of the check determines the effect, if any:
DC 15: The targets gain a +1 Force bonus to one ability score of your choice until the end of your next turn.
DC 20: As DC 15, except the Force bonus increases to +2.
DC 25: As DC 15, except the Force bonus increases to +3.
DC 30: As DC 15, except the Force bonus increases to +4.
DC 35: As DC 15, except the Force bonus increases to +5.
Maintain: You can maintain empower from round to round, extending the normal duration. Maintaining empower is a swift action. If you take damage while maintaining empower, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.
Force: You can spend a Force point when activating empower to grant the Force bonus to one additional ability score of your choice.
Improved Empower [Force Technique] (New)
You may activate empower as a move action. When you spend a Force point to activate empower, you may instead affect one other living creature within 6 squares and within your line of sight.

Empower

Jedi Academy DM_Zackal