Disarming Slash

Disarming Slash [Lightsaber Form] (Unchanged)
You strike at your opponent’s weapon, attempting to rip it from his grasp. Time: Standard action. Target: One enemy within reach
Make a Use the Force Check. Make a single melee attack with a lightsaber against an adjacent opponent. If the attack deals damage, you can use your Use the Force check result in place of an attack roll to make an immediate disarm attempt against the target. If you succeed at your disarm attempt, you can have the weapon drop to the ground or call it to your own hand (assuming you have a free hand with which to hold the weapon).
DC 20: Your target gains only a +5 bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
DC 25: As DC 20, except your target gains only a +2 bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
DC 30: As DC 20, except your target gains no bonus to Reflex Defense to resist being disarmed (instead of a +10 bonus).
Lightsaber Form (Shii-Cho): If you have the Shii-Cho talent, you can use this power as a reaction to being attacked by an adjacent opponent.
Force: When activating this power, you may spend a Force point to fling a successfully disarmed weapon up to 6 squares in any direction. On a failure, Disarming Slash is not expended.

Disarming Slash

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