Battlemind

Battlemind [Light Side] (New)
You hone your mind with the Force, ignoring all pain and fatigue. While under the effects of battlemind, you find every emotion amplified, including aggression. Time: Swift Action. Target: Self.
Make a Use the Force Check. The result of the check determines the effect, if any:
DC 15: Until the end of your next turn, you ignore penalties due to being down on the condition track, and you gain 2 bonus hit points at the end of your turn. Bonus hit points do not stack, and are lost at the end of the encounter.
DC 20: As DC 15, except the bonus hit points increases to 4.
DC 25: As DC 15, except the bonus hit points increases to 6.
DC 30: As DC 15, except the bonus hit points increases to 8.
DC 35: As DC 15, except the bonus hit points increases to 10.
Special: If you possess any Dark Side points when you activate this power, your Dark Side score increases by one point.
Maintain: You can maintain battlemind from round to round, extending the normal duration. Maintaining battlemind is a swift action. If you take damage while maintaining battlemind, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.
Force: When activating battlemind, you may spend a Force Point to double the amount of bonus hit points received at the end of each turn.
Improved Battlemind [Force Technique] (New)
While under the effects of battlemind, your damage threshold increases by +5, and you gain a +2 Force bonus to your Will defense.

Battlemind

Jedi Academy DM_Zackal