Treat Injury

Training

If you are trained in Treat Injury, you may use First Aid, Revivify, Treat Poison, and Treat Shock as a standard action.

First Aid

Applying first aid is a DC 10 Treat Injury Check instead of DC 15.

Special: Creatures may benefit from more than one successful application of first aid within 24 hours, but such attempts suffer a cumulative -5 penalty to Treat Injury for each prior successful application of first aid.

Treat Shock (trained only; requires medpac)

As a full-round action, you may attempt to improve non-persistent conditions. On successful DC 15 Treat Injury check, you move a creature up one step along the condition track. Using a medical kit grants a +2 equipment bonus to your skill check.

You can administer Treat Shock on yourself, but you take a -5 penalty to your Treat Injury check.

Special: If you exceed the DC by 10, you instead move a creature up two steps along the condition track.

Surgery

When performing surgery, you must expend the use of a medpac to ensure that the target heals up properly after the procedure.

You may attempt to rush a surgery to perform it in less than a hour.

  • For a -5 penalty to your Treat Injury check, you may perform a surgery in 30 minutes.
  • For a -10 penalty to your Treat Injury check, you may perform a surgery in 15 minutes.

Treat Injury

Jedi Academy DM_Zackal