You can rush your skills (other than Use the Force) to complete them in less than the normal amount of time. For each -5 penalty that you accept, you lower the time required to use the skill by one step. See below:
|One Hour||Thirty Minutes||Ten Minutes||One Minute||Full Round||Standard||Move||Swift||Free|
The GM may call for a group check when a group’s performance as a whole is called into question, such as when using Stealth. To make a group check, each player makes a skill check, and their results are then averaged together to determine success.
When you would make a skill check to target a defense, you instead roll 1d20 + level + ability modifier. You suffer a -5 penalty if you are untrained, and gain a +2 bonus if you have skill focus in the skill.
Some of the skills have been changed or combined. Refer to the panel on the left.