Revised Skills

Rushing Skills

You can rush your skills (other than Use the Force) to complete them in less than the normal amount of time. For each -5 penalty that you accept, you lower the time required to use the skill by one step. See below:

One Hour Thirty Minutes Ten Minutes One Minute Full Round Standard Move Swift Free
Group Checks

The GM may call for a group check when a group’s performance as a whole is called into question, such as when using Stealth. To make a group check, each player makes a skill check, and their results are then averaged together to determine success.

Targeting Defense

When you would make a skill check to target a defense, you instead roll 1d20 + level + ability modifier. You suffer a -5 penalty if you are untrained, and gain a +2 bonus if you have skill focus in the skill.

Changed Skills

Some of the skills have been changed or combined. Refer to the panel on the left.

Revised Skills

Jedi Academy DM_Zackal