Misfortune

Disruptive
Prerequisites: None
By spending two swift actions, you can use your knack for causing trouble and instigating chaos to disrupt enemies.
Until the start of your next turn, you surpress all morale and insight bonuses applied to enemies in your line of sight, and such enemies are considered distracted (they take a -5 penalty to Perception).
Walk the Line
Prerequisites: Disruptive
As a swift action, you can do or say something to catch an intelligent creature off guard. The target must be within six squares of you and in your line of sight.
Make a Deception check at a -5 penalty. If this check equals or exceeds the target’s Will defense, it receives a -2 penalty to its defenses until the start of your next turn. If it is less than the target’s Will defense, you may not use Walk the Line on that target for 24 hours.
Sneak Attack
Prerequisites: None
As per the book, but you may only take Sneak Attack once.

Misfortune

Jedi Academy DM_Zackal